There are a few differences between Resident Evil 4 VR and the original game, so players may be a little disoriented at first or have a hard time getting used to the new mechanics. Some of the changes are minor and not as noticeable, but in regards to weapons, there are a lot of major differences in VR version that can make the game more difficult. Players looking to beat Resident Evil 4 VR will need to get used to the differences in this title.
One of the best ways to start out in Resident Evil 4 VR is to use the new Shooting Range function that can be accessed from the menu instead of having it be found within the game. Having the Shooting Range readily available at any time is a great improvement that helps players practice with any weapon. This is especially helpful because players are able to duel-wield in Resident Evil 4 VR, and there are a few other updates to gun handling that will likely require some practice.
Another major update to Resident Evil 4 VR is the elimination of the weapon wheel. Instead, players need to holster and pull out their weapons from their side and their back. Shotguns and rifles are holstered on the player's back, and handguns are on their hip. Switching between weapons takes a little longer in the VR version, so players need to be quick. Practicing holstering and grabbing weapons early on can benefit players greatly in Resident Evil 4 VR.
Understanding the Basics in Resident Evil 4 VR
Once players practice with the new gun system, they can start playing the game. There are a few things players should look out for from the start. Resident Evil 4 VR has changed the location of some of the weapons and items around the map, so players should expect to explore every area as thoroughly as possible as they're being chased. Players will also notice that they need to physically swing their arms to actually hit boxes rather than press a button, so the game, in general, is much more immersive.
The other major change to Resident Evil 4 VR is the camera angle. Players will be in first-person instead of an over-the-shoulder view. Due to the nature of the new camera angle, and VR in general, players will need to aim and reload manually. This, again, can be practiced at the Shooting Range, but having actual moving targets is a bit different. Players can get the hang of manual aiming and reloading with dual-wielded guns as they make their way through the first section of the game.
Finally, players are able to interact with bosses in Resident Evil 4 VR. Instead of mashing a button, players are able to physically interact with the environment and some of the bosses. This makes the boss fights feel completely different and the new mechanics give players a higher sense of urgency in these battles. With all of the changes, it can take some time to get used to Resident Evil 4 VR, but players can look forward to a new and exciting experience with this remake title.
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Resident Evil 4 VR is available for Oculus Quest 2.